"Cenas e coisas" que dizem que fazem bem (ou mal). Agregador de algumas notícias relacionadas com saúde. Os "disclaimers" habituais e mais alguns aplicam-se: O uso da informação aqui veiculada é por conta e risco de cada um. Consulte-se um médico ou nutricionista (conforme o caso) antes de adotar alguma medida ou informação directa ou indirectamente publicada ou veiculada.
terça-feira, 4 de abril de 2017
Antibióticos e Stress Pós-Traumático?
Hope for troops as antibiotics show they could be 'exciting new treatment' for PTSD
Citando:
"While the UCL researchers acknowledge the nature of traumatic events makes it impractical to start people on antibiotics before they happen, they said the drugs could be used subsequently to lessen the “reconsolidation” of memories in the aftermath.
PTSD is thought to affect around one in three people who suffer a traumatic event, which can range from experience of war, a road accident or being diagnosed with a serious illness.
Between one in 20 and one in 25 UK veterans of the Iraq and Afghanistan wars suffer from PTSD, according to the charity Combat Stress.
While this is similar to the rate in the general population, the complexity of the disorder tends to be far greater in former servicemen and women, and also occurs alongside aggravating problems such as pain or alcohol misuse."
quarta-feira, 29 de março de 2017
Sabíamos que fazia bem (Tetris)
... não sabíamos? Tetris ajuda a prevenir Stress pós-traumático (PTSD em Inglês) numa janela de 6 horas após o evento (exemplo um acidente):
http://nypost.com/2017/03/28/researchers-say-playing-tetris-can-prevent-ptsd/
Citando:
"Gamers who spend hours gazing at the falling pieces end up seeing them also in their thoughts and dreams – a phenomenon dubbed the “Tetris effect,” which can ease the impact of traumatic events.
Her team at the University of Oxford gave Tetris therapy to 71 volunteer patients at John Radcliff Hospital suffering from shock after traffic accidents. They were asked to visualize their accidents and then play the game on a Nintendo console.
After 20 minutes, disturbing memories of the events stopped being formed.
“Our findings suggest that if you engage in very visually demanding tasks soon after a trauma, this can help block or disrupt the memory being stored in an overly vivid way,” Holmes said.
There is a roughly a six-hour window of opportunity after a traumatic event for such an intervention to succeed, she noted."